The probability of a neighbouring building getting infected by sending infected troops into is 50-100%. Infected units die at a rate of 2-4 units per second inside a building, and the production of infected villages is reduced by 0-50%. This skill plus the 1st skill can be a devastating combo. Best used on defensively with a tower, allowing the tower to snipe the majority of the attacking wave. The more troops you slow down, the more advantage you get, as the slowed units cannot do anything until they reach their destination, and will slow down enemy regeneration, giving you time to attack or defend. Try to use earlier rather than later, as it will give you more time to react. This skill can be used for offense (to slow enemy reinforcements) or defense (to slow attacking waves), though it is more effective on defense. Additional uses of this ability on affect units do not increase its effect. This continues to affect the units until they enter a building, die from tower fire, or have Dora’s 3rd ability used on them. Slows down the movement speed of all units in the radius by 2-3 times. To make the best use of it, use on a building that is getting the majority of the attack, wait for attack to be over, send the remaining units out and then send some reinforcements in so it isn’t at 0 units. This skill is very good against higher level players who will time all troops to attack at the same time and snake. If the attack is over but it is still killing units, you can quickly send all the units out, bring the building to a unit count of 0 which will stop the invincibility. It kills whatever current units that are in the building until there are no units to kill in the building, so if you need to be invincible longer, you can send more units. It has a half second delay in which it makes the building invincible but doesn’t kill any units, which means that even at 0 units it could stay invincible for that half second. Makes your building invincible for as long as it kills your own troops within the building (kills 6 units every second). Although this requires a tower, you don’t want to create a tower every game to get use of this ability. Try to capture a building near a choke point or the center of the map to convert it into a tower in order to get maximum use out of this skill. Makes sense only to use on higher level towers, but special cases can be made. All units shot get their souls stolen, being reborn as Anhk’s units inside the tower. Increases the range of a tower by 120-150% for 10-15 seconds. Although his skills are easy enough to use, they’re hard to master. Boasts some interesting pair ups in 2v2, especially his 4th skill with Pahom’s 4th. An interesting character with unique skills. Anhk is the Master of Souls, the Mephistopheles of the mushroom world.
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